Academic Staff Dr. GÖKNUR KAPLAN AKILLI
FACULTY OF EDUCATION
PublicationsResearchMembership & Awards
E-mail :  
Url :  -
Phone :  +90312210 3673
Fax :  +903122107986
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Education

  Bachelor's, HACETTEPE UNIVERSITY, Mathematics Education
  Master's, Middle East Technical University, Ceit-comp.edu.and Instruc.tech
  Doctorate, THE PENNSYLVANIA STATE UNIVERSITY, Instructional Technology

Publications (INTERNATIONAL)

Journal Papers

  A.1 Akıllı, G.K, User Satisfaction Evaluation of An Educational Website.. "The Turkish Online Journal of Educational Technology (TOJET)", 4, (2005), p.85-92.
  A.2 CAGILTAY, K., BICHELMEYER, B. AND AKILLI, G.K., WORKING WITH MULTICULTURAL VIRTUAL TEAM: CRITICAL FACTORS FOR FACILITATION, SATISFACTION AND SUCCESS. "Smart Learning Environments", 2, (2015), p.1-16.
 

Conference Papers

  A.1 Akıllı, G. K. & Çağıltay, K., An Instructional Design/Development Model for The Creation of Game-like Learning Environments: The FIDGE Model.. "Association for Educational Communications and Technology (AECT) Conference ,October 20-24, 2004.", (2004).
  A.2 Akıllı, G. K. & Çağıltay, K., Games for Learning, “FIDGE” for Instructional Design.. "Association for Educational Communications and Technology (AECT Conference), October 11-14, 2006.", (2006), p. p.83.
  A.3 Akıllı, G.K., Smith, B.K., Sharma, P., Lim. K.Y., Kim, K.,Fujimoto,T.,Hooper, P., Fantasy Sports as Participatory Media Spaces: Early Research on New Learning Environments. "American Educational Research Association (AERA) Conference, March 24-28, New York, NY,", (2008).
  A.4 Akıllı, G. K., Interplay of Real and Virtual Worlds: An Avatar Study.. "IST Symposium: Creativity and Innovation- The Future of Information Technology and the Enterprise", (2008).
  A.5 Akıllı, G. K., Learning Through Argumentation in an Online Fantasy Sports Community. "Association for Educational Communications and Technology (AECT) Conference, November 8-12, FL", (2011), p.120.
  A.6 Sevim, N., Akıllı, G. K., İslim, Ö.F., The perception of pre-service IT teachers about using digital games in educational settings.. "EDULEARN12 Proceedings", (2012), p.6768-6773.
  A.7 Akıllı, G. K., Sevim, N., Yıldırım, Ç., İslim, Ö.F., Duman, M., Kara, A., A phenomenological investigation of preschoolers’ experiences in reading an e-book. "EDULEARN12 Proceedings", (2012), p.6785-6790.

Book and Chapter in a Book

  A.1 Akıllı, G. K., Games and Simulations: A New Approach in Education?. In D. Gibson, C. Aldrich & M. Prensky (Eds.). "Games and Simulations in Online Learning.", (2007), p.1- 21.
  A.2 Smith, B. K., Sharma, P., Lim, K. Y., Akıllı, G. K., et al., Finding Meaning in Online, Very-Large Scale Conversations. "Handbook of Web Log Analysis", (2008), p.pp. 307-329.
  A.3 Akgün, M. ,Akıllı, G.K. and Çağıltay, K., Bringing Affect to Human Computer Interaction. "Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives.", (2011), p. 308-324.

Publications (NATIONAL)

 

Book and Chapter in a Book

  A.1 Catal, Z., Budak, M., Altinordu, R., Ucakcioglu, G., Çağıltay, K., Akıllı, G.K., 2nd Grade Mathematics Teacher’s Handbook for In-class Activities and Games. "Doku Yayincilik, Ankara", (2006).
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