| A.1 Akıllı, G.K, User Satisfaction Evaluation of An Educational Website.. "The Turkish Online Journal of Educational Technology (TOJET)", 4, (2005), p.85-92.|
A.2 CAGILTAY, K., BICHELMEYER, B. AND AKILLI, G.K., WORKING WITH MULTICULTURAL VIRTUAL TEAM: CRITICAL FACTORS FOR FACILITATION, SATISFACTION AND SUCCESS. "Smart Learning Environments", 2, (2015), p.1-16.
| A.1 Akıllı, G. K. & Çağıltay, K., An Instructional Design/Development Model for The Creation of Game-like Learning Environments: The FIDGE Model.. "Association for Educational Communications and Technology (AECT) Conference ,October 20-24, 2004.", (2004).|
A.2 Akıllı, G. K. & Çağıltay, K., Games for Learning, FIDGE for Instructional Design.. "Association for Educational Communications and Technology (AECT Conference), October 11-14, 2006.", (2006), p. p.83.
A.3 Akıllı, G.K., Smith, B.K., Sharma, P., Lim. K.Y., Kim, K.,Fujimoto,T.,Hooper, P., Fantasy Sports as Participatory Media Spaces: Early Research on New Learning Environments. "American Educational Research Association (AERA) Conference, March 24-28, New York, NY,", (2008).
A.4 Akıllı, G. K., Interplay of Real and Virtual Worlds: An Avatar Study.. "IST Symposium: Creativity and Innovation- The Future of Information Technology and the Enterprise", (2008).
A.5 Akıllı, G. K., Learning Through Argumentation in an Online Fantasy Sports Community. "Association for Educational Communications and Technology (AECT) Conference, November 8-12, FL", (2011), p.120.
A.6 Akıllı, G. K., Sevim, N., Yıldırım, Ç., İslim, Ö.F., Duman, M., Kara, A., A phenomenological investigation of preschoolers experiences in reading an e-book. "EDULEARN12 Proceedings", (2012), p.6785-6790.
A.7 Sevim, N., Akıllı, G. K., İslim, Ö.F., The perception of pre-service IT teachers about using digital games in educational settings.. "EDULEARN12 Proceedings", (2012), p.6768-6773.
A.8 ALDEMİR Tuğçe,ÇELİK BERKAN,KAPLAN AKILLI GÖKNUR, An Evaluation Study of a Classroom Management System Usability and Teacher Experiences and Evaluations. Society for Information Technology & Teacher Education International Conference. "Society for Information Technology & Teacher Education International Conference", (2016).
A.9 DÖNMEZ MEHMET,ÇAĞILTAY KÜRŞAT,ALKAN SERKAN,BÖLÜKBAŞ FUAT,KAPLAN AKILLI GÖKNUR, Use of Large Multi Touch Interfaces A Research on Usability and Design Aspects.. "Software and Emerging Technologies for Education, Culture,Entertainment, and Commerce (SETECEC 2016)", (2016).
A.10 SONAY CANER, GOKNUR KAPLAN, Personalization of a Theoretical Course in Extracurricular Activities. " SITESociety for Information Technology and Teacher Education", (2017).
Book and Chapter in a Book
| A.1 Akıllı, G. K., Games and Simulations: A New Approach in Education?. In D. Gibson, C. Aldrich & M. Prensky (Eds.). "Games and Simulations in Online Learning.", (2007), p.1- 21.|
A.2 Smith, B. K., Sharma, P., Lim, K. Y., Akıllı, G. K., et al., Finding Meaning in Online, Very-Large Scale Conversations. "Handbook of Web Log Analysis", (2008), p.pp. 307-329.
A.3 Akgün, M. ,Akıllı, G.K. and Çağıltay, K., Bringing Affect to Human Computer Interaction. "Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives.", (2011), p. 308-324.
A.4 DONMEZ MEHMET,CAGILTAY KURSAT,ALKAN SERKAN,BOLUKBASI FUAT, AKILLI KAPLAN GOKNUR, Use of Large Multi-Touch Interfaces: A Research on Usability and Design Aspects. "Optimizing Human-Computer Interaction With Emerging Technologies", (2017), p.332-342.
Journal Papers A.1 SEVİM NEŞE,İSLİM ÖMER FARUK,KAPLAN AKILLI GÖKNUR, Bilişim Teknolojileri Öğretmen Adaylarının Bölümlerine Yönelik Algısı ODTÜ BÖTE Örneği.. "Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi", 17, (2016), s.439-459.
A.2 KAPLAN AKILLI GÖKNUR,GEZGİN DENİZ MERTKAN, Üniversite Öğrencilerinin Nomofobi Düzeyleri ile Farklı Davranış Örüntülerinin Arasındaki İlişkilerin İncelenmesi.. "Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi", (2016), s.51-69.
A.3 GEZGİN DENİZ MERTKAN,KAPLAN AKILLI GÖKNUR (2016). KAPLAN AKILLI GÖKNUR, Investigation of High School Students Internet Addiction in The Light of Various Variables.. "Mersin Üniversitesi Eğitim Fakültesi Dergisi", 12, (2016), s.917-931.
| A.1 ÇELİK BERKAN,KAPLAN AKILLI GÖKNUR,SEVİM NEŞE, Investigation of the Emotions Pre-service Teachers Feel with regard to Web 2 0 Tools.. "10th International Computer and Instructional Technologies Symposium (ICITS)", (2016).|
A.2 ZULFU GENC, GOKNUR KAPLAN, The Effects Of Pair-Programming On Performance In A Game Programming Course,. " 5th International Instructional Technologies Teacher Education Symposium", (2017).
Book and Chapter in a Book
| A.1 Catal, Z., Budak, M., Altinordu, R., Ucakcioglu, G., Çağıltay, K., Akıllı, G.K., 2nd Grade Mathematics Teachers Handbook for In-class Activities and Games. "Doku Yayincilik, Ankara", (2006).|