| A.1 Akıllı, G.K, User Satisfaction Evaluation of An Educational Website.. "The Turkish Online Journal of Educational Technology (TOJET)", 4, (2005), p.85-92.|
A.2 CAGILTAY, K., BICHELMEYER, B. AND AKILLI, G.K., WORKING WITH MULTICULTURAL VIRTUAL TEAM: CRITICAL FACTORS FOR FACILITATION, SATISFACTION AND SUCCESS. "Smart Learning Environments", 2, (2015), p.1-16.
| A.1 Akıllı, G. K. & Çağıltay, K., An Instructional Design/Development Model for The Creation of Game-like Learning Environments: The FIDGE Model.. "Association for Educational Communications and Technology (AECT) Conference ,October 20-24, 2004.", (2004).|
A.2 Akıllı, G. K. & Çağıltay, K., Games for Learning, FIDGE for Instructional Design.. "Association for Educational Communications and Technology (AECT Conference), October 11-14, 2006.", (2006), p. p.83.
A.3 Akıllı, G.K., Smith, B.K., Sharma, P., Lim. K.Y., Kim, K.,Fujimoto,T.,Hooper, P., Fantasy Sports as Participatory Media Spaces: Early Research on New Learning Environments. "American Educational Research Association (AERA) Conference, March 24-28, New York, NY,", (2008).
A.4 Akıllı, G. K., Interplay of Real and Virtual Worlds: An Avatar Study.. "IST Symposium: Creativity and Innovation- The Future of Information Technology and the Enterprise", (2008).
A.5 Akıllı, G. K., Learning Through Argumentation in an Online Fantasy Sports Community. "Association for Educational Communications and Technology (AECT) Conference, November 8-12, FL", (2011), p.120.
A.6 Sevim, N., Akıllı, G. K., İslim, Ö.F., The perception of pre-service IT teachers about using digital games in educational settings.. "EDULEARN12 Proceedings", (2012), p.6768-6773.
A.7 Akıllı, G. K., Sevim, N., Yıldırım, Ç., İslim, Ö.F., Duman, M., Kara, A., A phenomenological investigation of preschoolers experiences in reading an e-book. "EDULEARN12 Proceedings", (2012), p.6785-6790.
Book and Chapter in a Book
| A.1 Akıllı, G. K., Games and Simulations: A New Approach in Education?. In D. Gibson, C. Aldrich & M. Prensky (Eds.). "Games and Simulations in Online Learning.", (2007), p.1- 21.|
A.2 Smith, B. K., Sharma, P., Lim, K. Y., Akıllı, G. K., et al., Finding Meaning in Online, Very-Large Scale Conversations. "Handbook of Web Log Analysis", (2008), p.pp. 307-329.
A.3 Akgün, M. ,Akıllı, G.K. and Çağıltay, K., Bringing Affect to Human Computer Interaction. "Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives.", (2011), p. 308-324.